Noska Trades' Ghoul Arrow
(Evocation, Necromancy)

Range:  70 yards + 10 yards per level
Components:  V, S, M
Duration:  Instantaneous
Casting Time:  3
Area of Effect:  One creature per bolt
Saving Throw:  Negates

Ghoul arrow brings into being one bolt of negative energy for every 5 levels of the wizard. Each bolt can have a different target. Each bolt forms into three vaguely arrow shaped projectiles that hurl towards the wizard's opponent. The arrows never miss their target and inflict 1d6, 1d3, and 1d3 points of damage respectively. The affected creature must save versus paralysation or be paralysed in the areas hit by each of the arrows. Roll 1d6:

	D6 Roll	Area Hit
	1	left leg
	2	right leg
	3	left arm
	4	right arm
	5 or 6	body

Limbs paralysed are rendered useless. Body paralysis eliminates any Dexterity bonus and results in the victim always acting at initiative 10. The paralysis lasts for 1d6+1 rounds.
The material components are a handful of ghoul flesh and a drop of humanoid blood.

